V4 Visual Space
Save And Resume A Board
Videos
Focus On Difficult Material
Scene Organization And Views
Originals
Cameras And Views
Manage Community Bans
Calendar And Recurring Events
Pixels
Save And Reopen Your Work
Creator Studio
V4 Lexi
Painting And Selections
Importing And Exporting
Find And Watch A Title
Lexi
Shape And Plant A Landscape
Color And Adjustments
Meetings Guide
Silas Grey
Saving And Review
Build And Share A Playlist
V4 Meetings
Saving And Review
A scene is most useful when you can return to it and other people can understand what changed. Stage combines save status, local Undo history, a linked Article and Comments around the same document.
References And Annotations
References make a rough scene easier to understand. Use a picture to show a material, a cutout to suggest a person or tree, and a note to explain the decision beside the object it affects.
Moods And AI Renders
An AI render turns a captured Stage view into an image guided by your brief. Use it to explore materials, atmosphere or presentation while keeping the editable 3D scene as the basis for your next decision.
Materials And Environment
Materials describe the surfaces in your scene; Environment describes the light around them. Together they help distinguish a concrete courtyard, a grassy slope and a bright interior while keeping the same underlying forms.
Interactions And Alternatives
Interactions let you describe how a place is meant to behave and compare different designs within it. They are useful for game ideas, spatial stories and presentations, provided everyone understands that **Stage records intent rather than running a simulation**.
Stage Guide
Stage helps you develop a spatial idea into a scene that people can explore and compare. Start with the workspace, then choose a guide for the part of the project you are shaping.
Cameras And Views
Stage separates exploring a scene from saving a deliberate viewpoint. Your regular **User camera** is for working; named camera objects preserve compositions you want to return to or render.
Shape And Plant A Landscape
Make a small landscape with a raised area, a planting patch and a pool in the low ground. Start with a scene you authored and decide the rough footprint before creating terrain.
Save A Camera And Render
Save a deliberate camera view, combine it with a mood brief, and generate an image you can revisit in Docs. You can complete the camera preparation without generating an image; the render step uses the space's AI credits. You must be the scene author to render, with space-owner authority or **Use AI credits** permission in its area. A configured Agent and a readable, nonempty credit balance are also required.
Cut A Cave Into Terrain
Cut an opening or hollow into a solid terrain platform. The cave shape represents the volume to remove, so part of it must intersect the platform to produce an opening. You need an editable terrain with **Include bottom and sides** enabled. Open terrain has no solid body for this operation. An imported cutting shape must be a closed static mesh with no more than 30,000 triangles.
Create A Scene
Build a small scene that answers one design question, such as where people enter a courtyard or how seating fits around a meeting area. By the end, you will have named objects, a useful view and a saved document you can reopen. You need to be signed in and have access to the space area where you are creating the scene. The new scene's author can edit it; other eligible members can view it.
Compare Alternative Layouts
Keep up to three arrangements in one scene and switch between them during review. This guide uses Variants so that each choice remains editable instead of becoming a disconnected screenshot. You need to be the scene author. Variant choices change saved visibility, so decide how you want the scene to look when other viewers open it.
Build A Room
Create a simple room outline, add a door and window, and inspect the resulting space. This guide uses one editable wall run so that corners, openings, floor and roof remain connected. Open a scene you authored. Use a clear view of the ground or supporting surface before drawing.
Add References And Notes
Add a visual reference and a short explanation to a scene without losing sight of the design itself. This works well for a material sample, a person used for scale, or a question tied to a particular object.
Scene Organization And Views
A scene becomes easier to work on when its objects have a clear structure and you can quickly find the view you need. Poly's Scene hierarchy, selection tools, and camera controls work together for that purpose.
Saving And Working Together
Poly saves completed edits so that you can return to a scene and work with other people. Save feedback tells you whether the latest work has finished, is still uploading, or needs attention.
Modeling And Sculpting
Poly offers three ways to develop a model: edit its components, apply a stack of modifiers, or sculpt its surface. Choose the approach that matches the change you want, rather than rebuilding a shape for every adjustment.
Materials Uv And Painting
A material describes how a surface looks. A UV map tells a texture where to land on the model. Painting changes the texture itself. Keeping these three jobs distinct makes surface work much easier to diagnose.
Lighting And Cameras
Lighting and cameras turn a collection of objects into a scene you can judge and present. Start with a useful view, then adjust illumination while keeping the model's materials in mind.
Poly Guide
Poly brings modeling, materials, lighting, and animation into a saved 3D scene. Choose a focused guide below, or build a first scene from start to export.
Importing And Exporting
Bring existing work into Poly when it gives you a useful starting point. Export when the result needs to move to another tool. Keep the saved Poly scene as your editable project, since an exchange file cannot preserve every editing feature.
Animation And Rigging
Animate lets you give an object movement over time. You can key the whole object, build a native skeleton for a supported mesh, or inspect an imported character's existing animation and add supported pose adjustments.
Texture And Paint A Model
Prepare a model's texture layout, paint a recognizable detail, and confirm that the texture is saved with the scene. Start with a simple object so you can see how its flat UV layout maps onto its surface.
Shape And Sculpt A Model
Turn a simple primitive into a more deliberate form, then add surface detail. This sequence keeps structural decisions ahead of texture work and avoids spending time painting geometry you will replace.
Save And Reopen Your Work
Use save feedback to finish an editing session confidently, then reopen the scene and check the result. This is especially useful after importing a model, changing geometry, or painting a texture.
Rig And Pose A Mesh
Build a small native skeleton for a supported mesh, bind it, and test a pose. Start with a simple elongated form so that a joint's effect is easy to see.
Animate An Object
Create a short movement for one object, review its timing, and keep it as a named action. This is a good first animation because it does not require a skeleton.
Text And Shapes
Text and shapes add labels, diagrams, and clean graphic elements to painted artwork. Keeping these elements editable makes it easier to change wording, adjust alignment, or reuse a composition at another size.
Saving And Working Together
Pixels supports both shared space documents and local imported projects. Knowing which one is open tells you where your work is saved and whether another person can join it.
Layers And Masks
Layers keep the pieces of a Pixels composition independent. Use them to move a character without moving the background, try a different title, or adjust lighting without repainting the source.
Pixels Guide
Pixels combines layered artwork, image adjustments, and frame animation. Start with the workspace, then choose the guide for the picture or sprite you want to make.
Import And Export
Choose an export according to what the next person needs: an editable Pixels project, a finished image, or a file for another editor. The extension alone does not guarantee that every layer feature remains editable.
Frame Animation
Frame animation turns a sequence of drawings into motion. Each Pixels frame contains independent artwork, so you can change a pose without changing the frames before and after it.
Drawing And Selections
Drawing in Pixels combines precise pencil work with brushes, fills, gradients, and selections. Choose a small hard-edged tool for individual pixels, or a brush for softer strokes and larger painted areas.
Color And Adjustments
Pixels offers two ways to refine an image: change its painted pixels, or keep the change as an editable adjustment above the artwork. Choose an adjustment layer when you want to compare versions or return to the settings later.
Save And Export A Project
Keep an editable Pixels project and prepare a finished image or exchange file without confusing the two outcomes.
Mask And Recolor Artwork
Isolate part of a layer with a mask, then try a color treatment that you can revisit. This approach keeps the source artwork available while you refine the result. Open an editable document with a raster artwork layer. If you only have a local imported image, save a layered project before leaving the session.
Create Layered Artwork
Create a small illustration with a background, subject, and separate detail layer, then save both the working document and a finished image. You need a Coordinator Abo and access to the space where you want to create the file. Choose that space and destination before starting.
Animate A Sprite
Turn a still sprite into a short animation by duplicating its pose and making a few deliberate changes. This guide ends with a saved animation and a checked playback preview. Start with an editable Pixels document containing your first pose. Separate layers for the character and shadow make it easier to move one without disturbing the other.
Study Library
The Study view lets you read and organize Lexi material before or between practice sessions. It brings prompts, answers, examples, categories, flags, and learning status into one searchable list.
Progress And Settings
Lexi progress shows both accuracy and readiness to recall an answer promptly. Each challenge has its own record, so learning a definition in one direction does not hide a weakness in another.
Practice Challenges
Lexi practice turns study entries into short questions with immediate feedback. Choose Mixed practice for a varied review, or work on one challenge when you know what needs attention.
Lexi
Lexi helps you learn definitions, words, expressions, and translated sentences through short practice sessions. Build a collection for your space, study a collection someone has shared, or collect useful language while reading an article. The study material can be shared. **Your answers, progress, and mastery settings stay personal.** Two people opening the same collection can therefore work on different weaknesses without changing each other's learning record.
Learning From Articles
Keep useful language from an article close to its original context. Lexi can collect selected text, hold it in a personal inbox, and return you to the source when you want to understand it again.
Lexi Guide
Lexi helps you turn a collection of words, definitions, and sentences into focused practice. Keep shared study material together while following your own progress.
Collections And Sharing
A Lexi collection keeps related study material together: an introductory language course, a set of scientific terms, or the concepts your team needs for a project. Readers use the same entries while building their own learning progress.
Practice And Review A Session
Use a short session to learn new material, see where you hesitated, and choose a useful next review. You need a collection you can access with completed entries, or completed material in your personal library.