Shape And Plant A Landscape

Visual Space manual, Live Apps, Shape And Plant A Landscape

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Visual Space manual, Live Apps, Shape And Plant A Landscape

Visual Space manual, Live Apps, Shape And Plant A Landscape

Make a small landscape with a raised area, a planting patch and a pool in the low ground. Start with a scene you authored and decide the rough footprint before creating terrain.

Make a small landscape with a raised area, a planting patch and a pool in the low ground. Start with a scene you authored and decide the rough footprint before creating terrain.

Shape The Ground

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Create terrain - Choose Landscape, then Terrain, and drag a footprint in the scene. Select the new terrain and give it a useful name.
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Choose its construction - Keep Include bottom and sides enabled for a solid platform. Turn it off only when the design needs a top surface without an underside.
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Raise the main form - Use Raise with a broad brush to establish the land shape. Reduce the brush size for smaller features, then use Smooth to soften transitions.
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Prepare the low area - Lower a basin or use Flatten to establish a more even level. Orbit the view to judge the change in height rather than relying on the top view alone.

Each released brush stroke is one edit. Undo an unwanted stroke before making several compensating changes.

If you prefer painting an elevation image, choose Paint terrain heights. Lighter paint raises and darker paint lowers the surface. Use Preview, then Apply or Cancel, and close or apply the paint session before returning to the 3D terrain brushes.

Give The Ground A Surface

Open Materials for the selected terrain. Choose a Gentle texture for flatter areas and a Cliff texture for steeper faces, then adjust their scale and slope transition. Return to Material or Rendered mode if you were inspecting in Solid or Wireframe.

Add Planting And Water

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Place a focal plant - Choose a Vegetation category and preset, then use Single placement for a tree or shrub whose position matters.
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Paint a patch - Choose Paint density or Scatter, set spacing and variation, and place a smaller test patch before covering a large area.
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Review the layer - If you change layer settings and regenerate, expect its generated plants to be rebuilt. Keep manually arranged focal plants independent.
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Fill the basin - Select the terrain, open Rivers and enable Fill low terrain at a fixed level. Choose Water and adjust the level until the intended low area is covered.

Use Rendered mode to inspect motion and Material mode for a still surface. If you need a painted stream independent of a terrain fill, create a painted patch and shape its coverage and flow instead.

Check Before Saving

Look from the side to check plant placement, water level and terrain edges. Moving the terrain later does not automatically move its planting, so review them together after layout changes.

Wait for the saved status before leaving. For an island with an opening through its body, continue with cut a cave into terrain.


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