Cut A Cave Into Terrain

Visual Space manual, Live Apps, Cut A Cave Into Terrain

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Visual Space manual, Live Apps, Cut A Cave Into Terrain

Visual Space manual, Live Apps, Cut A Cave Into Terrain

Cut an opening or hollow into a solid terrain platform. The cave shape represents the volume to remove, so part of it must intersect the platform to produce an opening. You need an editable terrain with **Include bottom and sides** enabled. Open terrain has no solid body for this operation. An imported cutting shape must be a closed static mesh with no more than 30,000 triangles.

Cut an opening or hollow into a solid terrain platform. The cave shape represents the volume to remove, so part of it must intersect the platform to produce an opening.

You need an editable terrain with Include bottom and sides enabled. Open terrain has no solid body for this operation. An imported cutting shape must be a closed static mesh with no more than 30,000 triangles.

Create The Cutting Shape

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Select the landscape - Open Landscape and Caves. Confirm that the Caves controls point to the intended terrain.
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Create a starting shape - Choose Create 1 m cave cube. Alternatively, select a supported imported model and use Make editable cave copy with the intended landscape selected in the controls.
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Position the cave - Move and resize the shape so it passes through the part of the platform you want to remove. Start with a simple entrance you can inspect from both sides.
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Check the result - Use Preview terrain result to see the cut. Switch to Show negative mesh when you need to see or adjust the cutting shape again.

Refine The Opening

Choose Sculpt negative to shape the cave. Draw, Smooth, Grab and Flatten adjust the form; Add and Excavate provide further sculpting choices. Use smaller strokes near the entrance and inspect the terrain result regularly.

Subtract from landscape controls whether the cut is active. Hiding the helper alone does not turn off subtraction. Join smoothing controls the transition where supported; a zero radius disables that blend.

Keep A Failed Stroke Recoverable

After finishing a sculpt stroke, let its save complete. If Stage offers Retry retained edit, retry the retained work rather than sculpting the same stroke again. Discard it only when you intend to lose that unaccepted change.

A missing source can offer Retry cave source. Treat an unavailable or failed cave result as unresolved; check the final cut and the document save state before continuing to presentation or rendering.

Return to landscape for terrain, planting and flow choices around the opening.


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