Retrospectives
Retrospectives gives a team one persistent place to reflect on recent work, recognize what helped, name what should change, and turn the discussion into concrete follow-ups. It is useful after a sprint, project phase, event, incident, or any shared effort that deserves a deliberate pause before the team moves on.
Linked Context And Meetings
A retrospective is more than the cards currently on screen. Every board is paired with a draft Article and its Comments, giving the team a durable place for background and discussion. The same board can also become a temporary live-app feed during an activity meeting without turning into a separate meeting-only copy.
Retrospectives Guide
Retrospectives helps teams pause, reflect, and turn shared feedback into practical follow-up. Start with the overview, understand how cards and linked context behave, or follow a complete journey from board creation through a finished team conversation.
Cards And Participation
Retrospective cards keep team feedback brief, attributable, and connected to the part of the conversation where it belongs. Participants can capture observations together, refine their own contributions, and acknowledge useful points without losing the board when the session ends.
Run A Team Retrospective
This walkthrough helps a facilitator guide a team from an empty retrospective board to a small set of clear follow-ups. Participants will contribute attributable feedback, refine their own cards, acknowledge useful points, discuss themes, and confirm that the shared record is ready to revisit. For the feature’s broader purpose and boundaries, start with [Retrospectives](../retrospectives.md).
Create And Open A Retrospective
This walkthrough creates a persistent retrospective in the space area where the team’s work belongs, opens its focused board, and confirms that it can be found again later. For an introduction to the feature before you begin, read [Retrospectives](../retrospectives.md).
Use Frames In A Meeting
Use Frames on a meeting stage when you want to explore a video sequence without leaving the conversation. You will open or create a Frames project, work with its local timeline tools, move between meeting layouts, and finish without mistaking the project entry for a saved edit.
Use Canvas In A Meeting
Use Canvas in an activity meeting to review artwork together or make focused changes without leaving the shared stage. The meeting opens the same durable Canvas file you can use outside the call, so the work remains available after the meeting ends.
Sketch Model And Review A Blueprint
This walkthrough takes a Blueprint from an empty, references-first file to a saved CAD-lite design with a closed sketch, a dimension, the supported horizontal constraint, an extruded preview body, a model-linked drawing, and an exported `.svg` sheet. You will also inspect the design, leave review context beside it, and reopen the file to prove that its editable snapshot returned. Blueprints is useful for concept parts, learning, and technical review. **The body, measurements, and drawing remain
Publish A Layout Safely
This guide helps the active editor make a deliberate choice between keeping a draft editable and publishing its layout entry as permanently read-only. You will export and verify a PNG first, confirm that the current tab still owns editing, publish only when the one-way result is useful, and check the published state afterward.
Find Create And Open Live App Files
Use this walkthrough to move from a space area into the right Live App, find or create an item, and confirm both access and persistence before you begin substantial work. You will reach the editor with a clear expectation of what can return after you leave.
Draw And Export A Layout
You will create or open an unpublished layout, draw a small measured plan, review it, and export the visible canvas as a PNG. This guide is designed for a single focused editing session because the current drawing does not reopen after you leave, reload, or switch sessions.
Create Save And Reopen Canvas Artwork
This walkthrough takes a Canvas from an empty area-owned file to a small layered artwork that you can safely leave and reopen. Along the way, you will paint on one layer, add editable text, test the layer controls, confirm the online save, and optionally keep a local `.vscanvas` project copy.
Build And Export A Poly Scene
You will build a small local 3D scene, organize and inspect it, test one reversible edit, and download the supported result as a `.gltf` file. The finished export can carry visible Poly primitives, groups, transforms, and basic materials, but **it is not a saved Poly project** and cannot preserve the whole editing session.
Build And Export A Formula
This walkthrough takes a MathPad draft from an empty formula to a verified copy in another tool. You will build `f = (x₁ + y²) / (z + 1)` as a structured expression, inspect its parts, exercise the formula clipboard and history, then copy the representation that best fits your next destination.
Assemble A Local Video Draft
Use this walkthrough to assemble a short local sequence in Frames, check its timing, and capture the editing decisions you want to keep. You will finish with a useful session draft and review plan, **not a rendered or finished video**.
Add A Mathpad Formula To An Article
Use this guide to place a MathPad formula in an article and check what readers will actually receive. Article formulas can carry an accessible snapshot and a link back to MathPad, but the current visible authoring action is still a preview: it inserts a new linked MathPad draft as a block and does not capture the formula already open in MathPad.
Poly
Poly is an approachable 3D scene editor for arranging objects, exploring spatial ideas, and checking how a small scene looks from different views. Its workspace keeps the 3D viewport at the center, with the Scene hierarchy, object controls, materials, camera tools, assets, and history close at hand. **Poly currently keeps drafts and scene edits only in the active app session.** A draft can look like a file in Poly's explorer, but its objects, transforms, materials, imports, and history are not s
Mathpad
MathPad is Visual Space's workspace for writing structured mathematics directly in its rendered form. It brings formula entry, visual templates, keyboard-friendly editing, inspection, accessible output, and several portable formats into one focused Live App. It is useful when the shape and meaning of a formula matter as much as the characters used to describe it.
Live Apps
Live Apps are focused creative workspaces that stay connected to the space area where the work belongs. You begin with familiar file browsing, then open a dedicated editor for drawing, video, spatial planning, 3D scenes, technical designs, or formulas. That shared shape makes it easier to move between ambitious tools without losing the surrounding Visual Space context.
Layouts
Layouts gives you a fast, measured 2D workspace for sketching rooms, renovations, office arrangements, event setups, and other floor-plan ideas. It combines a meter grid with approachable drawing tools, so you can communicate dimensions and spatial relationships without starting a full building-design project.
Live Apps Guide
Live Apps bring focused creative tools into the spaces where people already plan, discuss, and review their work. Use this guide to choose the right workspace, understand what will be saved, and continue into a practical walkthrough.
Canvas
Canvas is Visual Space's layered workspace for painting, image composition, and artwork drafts. A Canvas belongs to a space area, opens in a focused editor, and stays connected to the documents and conversations around the work. Its editable project can be revisited instead of becoming a flattened picture after every session.
Blueprints
Blueprints is a CAD-lite workspace for people who need a technical idea to keep its measurements and design intent. Makers can explore a simple part, students can learn how references and constraints shape geometry, and reviewers can inspect a design without separating the model from its discussion. The emphasis is **controlled geometry**, not merely producing a convincing picture of an object.