A scene becomes easier to work on when its objects have a clear structure and you can quickly find the view you need. Poly's Scene hierarchy, selection tools, and camera controls work together for that purpose.
Select the Right Thing
Choose an object in the viewport or in Scene. The selection is shared with Inspector, so a row and its visible object refer to the same thing. Extended, toggled, and rectangle selection let you work with several objects.
Object selection changes complete objects. Face, Edge, and Node selection change parts of an editable mesh. Return to Object when you want to reposition a model without reshaping it.
Move, Rotate, and Scale act around a shared pivot for a multi-object selection. Selecting a parent and its child does not move the child twice. Axis constraints, snapping, and numeric input help you make a controlled adjustment.
Give Related Objects a Home
Groups keep a collection together while preserving its nested objects. Use them for parts that belong to the same assembly or composition, then expand the group when you need an individual part.
Scene actions include copy, cut, paste, duplicate, delete, and grouping. Drag a hierarchy row to change order or parentage; review the insertion preview before releasing it. A parent moves with its subtree, and invalid destinations remain unavailable.
Three distinctions matter as a scene grows:
Copying or duplicating is useful for repeated arrangements. Holding Alt or Option when starting a supported single-object Move creates and places a duplicate in one action. Use Undo if the duplicate or placement was unintended.
Navigate Without Moving the Model
Orbit changes your viewpoint around the scene; Pan moves the view across it; Zoom brings the subject closer or farther away. Standard views and orthographic projection help compare alignment without perspective distortion.
Fit brings visible geometry or a selection into frame. Focus Selected changes what the view aims at while keeping the eye position. If navigation becomes confusing, use Reset to return to a standard or available scene-camera view.
These inspection controls are separate from transforming an object. Locking navigation to an authored camera is different: navigation then changes that scene camera and becomes an editable scene action.
Choose a Useful Display
Selection remains visible in the appropriate form for the display mode. Grid, helper, and lighting controls let you simplify the view without deleting scene content.
Inspector's Scene tab contains the environment, including studio lighting, exposure, and background. Its Object tab belongs to the selected entity. You can edit the environment while keeping an object selected.
Common Questions
Why can I select something but not move it?
Check whether it or its parent is locked, whether it belongs to a protected linked scene, and whether your document is read only or waiting for a save issue to be resolved.
Does hiding an object delete it?
No. It remains in Scene. Hidden content can be left out of exports, so review visibility before handing off the model.
Why does the camera move when I expect to edit an object?
Check the active camera interaction mode and return to selection before beginning an object transform. Escape backs out of active interactions in stages.