V4 Visual Space
Managing Space Videos
V4 Storyboard
Scenes And Boards
Rig And Pose A Mesh
Organize Joined Spaces
Mask And Adjust An Image
Materials And Environment
Create Layered Artwork
Create A Scene
Collections And Sharing
Prepare A Draft For Review
Poly Guide
Revise A Published Video
Saving And Sharing
Add Visual References
Import And Export
Zürich, Random Walk
Community Bans
Start And Manage A Group Conversation
Lumi
Keep A Personal Copy
Study Library
Posts And Feeds
Create Layered Artwork
Create a small illustration with a background, subject, and separate detail layer, then save both the working document and a finished image. You need a Coordinator Abo and access to the space where you want to create the file. Choose that space and destination before starting.
Animate A Sprite
Turn a still sprite into a short animation by duplicating its pose and making a few deliberate changes. This guide ends with a saved animation and a checked playback preview. Start with an editable Pixels document containing your first pose. Separate layers for the character and shadow make it easier to move one without disturbing the other.
Study Library
The Study view lets you read and organize Lexi material before or between practice sessions. It brings prompts, answers, examples, categories, flags, and learning status into one searchable list.
Progress And Settings
Lexi progress shows both accuracy and readiness to recall an answer promptly. Each challenge has its own record, so learning a definition in one direction does not hide a weakness in another.
Practice Challenges
Lexi practice turns study entries into short questions with immediate feedback. Choose Mixed practice for a varied review, or work on one challenge when you know what needs attention.
Lexi
Lexi helps you learn definitions, words, expressions, and translated sentences through short practice sessions. Build a collection for your space, study a collection someone has shared, or collect useful language while reading an article. The study material can be shared. **Your answers, progress, and mastery settings stay personal.** Two people opening the same collection can therefore work on different weaknesses without changing each other's learning record.
Learning From Articles
Keep useful language from an article close to its original context. Lexi can collect selected text, hold it in a personal inbox, and return you to the source when you want to understand it again.
Lexi Guide
Lexi helps you turn a collection of words, definitions, and sentences into focused practice. Keep shared study material together while following your own progress.
Collections And Sharing
A Lexi collection keeps related study material together: an introductory language course, a set of scientific terms, or the concepts your team needs for a project. Readers use the same entries while building their own learning progress.
Practice And Review A Session
Use a short session to learn new material, see where you hesitated, and choose a useful next review. You need a collection you can access with completed entries, or completed material in your personal library.
Import Prepared Study Material
Import saves time when you already have a prepared set of definitions or translations. Lexi needs explicit prompt-and-answer records; it does not turn ordinary prose or a vocabulary table into translated practice material automatically.
Focus On Difficult Material
Use a focused Lexi session when broad review is no longer the best use of your time. You can target a challenge direction, a learning status, or entries carrying a chosen flag.
Create And Share A Study Collection
Prepare a collection that other people can study independently. This guide takes you from an empty draft to published material, while keeping each learner's answers and progress personal.
Capture And Learn From An Article
Turn a useful word or sentence from an article into personal practice, then return to the original passage when you want its context. Captures stay in your personal library rather than becoming part of a shared collection.
Saving And Sharing
A space-owned Canvas has an online saved copy, and it can also have changes that are still in progress. Live collaboration and browser recovery help you continue working, but **seeing an edit on screen is not the same as confirming it is saved online**.
Painting And Selections
Painting in Canvas works on the selected layer, within the document and any active selection. Start by checking that target: a hidden or locked layer, an active mask, or a text layer can explain why a stroke behaves differently from what you expected.
Layers And Masks
Layers let you revise one part of an artwork without rebuilding everything around it. A useful stack might contain a background color, a photograph, a painted accent, and a headline. Their order controls what overlaps; each keeps its own editing controls.
Canvas Guide
Canvas helps you build an image from editable layers, then save a project or export a finished picture. Start with the overview, or choose the part of the workflow you need next.
Import And Export
Choose the file operation around your next step: open artwork as a local project, place content into the Canvas you are editing, download an editable project, or export a finished image. These actions produce different results.
Adjustments And Effects
Canvas offers several ways to change an image's appearance. The most useful decision comes before the sliders: should the change stay separately editable, or should it become part of the pixels?
Mask And Adjust An Image
Reveal part of an image and give it a color treatment while keeping the original content available. This workflow uses a rectangular reveal mask and an adjustment layer, so you can revise the framing and treatment independently.
Build A Layered Poster
Build a poster from a photograph, a headline, and a painted accent, then download a finished picture while keeping the Canvas editable. Start with a space-owned Canvas you can edit; [create one first](/s/visual-space/article/DHDHHtn/create-save-and-reopen-canvas-artwork) if needed.
Retrospectives
Retrospectives gives a team one persistent place to reflect on recent work, recognize what helped, name what should change, and turn the discussion into concrete follow-ups. It is useful after a sprint, project phase, event, incident, or any shared effort that deserves a deliberate pause before the team moves on.
Linked Context And Meetings
A retrospective is more than the cards currently on screen. Every board is paired with a draft Article and its Comments, giving the team a durable place for background and discussion. The same board can also become a temporary live-app feed during an activity meeting without turning into a separate meeting-only copy.
Retrospectives Guide
Retrospectives helps teams pause, reflect, and turn shared feedback into practical follow-up. Start with the overview, understand how cards and linked context behave, or follow a complete journey from board creation through a finished team conversation.
Run A Team Retrospective
This walkthrough helps a facilitator guide a team from an empty retrospective board to a small set of clear follow-ups. Participants will contribute attributable feedback, refine their own cards, acknowledge useful points, discuss themes, and confirm that the shared record is ready to revisit. For the feature’s broader purpose and boundaries, start with [Retrospectives](../retrospectives.md).
Cards And Participation
Retrospective cards keep team feedback brief, attributable, and connected to the part of the conversation where it belongs. Participants can capture observations together, refine their own contributions, and acknowledge useful points without losing the board when the session ends.
Create And Open A Retrospective
This walkthrough creates a persistent retrospective in the space area where the team’s work belongs, opens its focused board, and confirms that it can be found again later. For an introduction to the feature before you begin, read [Retrospectives](../retrospectives.md).
Use Frames In A Meeting
Use Frames on a meeting stage when you want to explore a video sequence without leaving the conversation. You will open or create a Frames project, work with its local timeline tools, move between meeting layouts, and finish without mistaking the project entry for a saved edit.
Use Canvas In A Meeting
Use Canvas in an activity meeting to review artwork together or make focused changes without leaving the shared stage. The meeting opens the same durable Canvas file you can use outside the call, so the work remains available after the meeting ends.
Blueprints workflow availability
This walkthrough takes a Blueprint from an empty, references-first file to a saved CAD-lite design with a closed sketch, a dimension, the supported horizontal constraint, an extruded preview body, a model-linked drawing, and an exported `.svg` sheet. You will also inspect the design, leave review context beside it, and reopen the file to prove that its editable snapshot returned. Blueprints is useful for concept parts, learning, and technical review. **The body, measurements, and drawing remain
Layouts Publishing Availability
This guide helps the active editor make a deliberate choice between keeping a draft editable and publishing its layout entry as permanently read-only. You will export and verify a PNG first, confirm that the current tab still owns editing, publish only when the one-way result is useful, and check the published state afterward.
Find Create And Open Live App Files
Use this walkthrough to move from a space area into the right Live App, find or create an item, and confirm both access and persistence before you begin substantial work. You will reach the editor with a clear expectation of what can return after you leave.
Layouts Drawing and Export Availability
You will create or open an unpublished layout, draw a small measured plan, review it, and export the visible canvas as a PNG. This guide is designed for a single focused editing session because the current drawing does not reopen after you leave, reload, or switch sessions.
Create Save And Reopen Canvas Artwork
This walkthrough takes a Canvas from an empty area-owned file to a small layered artwork that you can safely leave and reopen. Along the way, you will paint on one layer, add editable text, test the layer controls, confirm the online save, and optionally keep a local `.vscanvas` project copy.
Build And Export A Poly Scene
You will build a small local 3D scene, organize and inspect it, test one reversible edit, and download the supported result as a `.gltf` file. The finished export can carry visible Poly primitives, groups, transforms, and basic materials, but **it is not a saved Poly project** and cannot preserve the whole editing session.
Assemble A Local Video Draft
Use this walkthrough to assemble a short local sequence in Frames, check its timing, and capture the editing decisions you want to keep. You will finish with a useful session draft and review plan, **not a rendered or finished video**.
Build And Export A Formula
This walkthrough takes a MathPad draft from an empty formula to a verified copy in another tool. You will build `f = (x₁ + y²) / (z + 1)` as a structured expression, inspect its parts, exercise the formula clipboard and history, then copy the representation that best fits your next destination.
Add A Mathpad Formula To An Article
Use this guide to place a MathPad formula in an article and check what readers will actually receive. Article formulas can carry an accessible snapshot and a link back to MathPad, but the current visible authoring action is still a preview: it inserts a new linked MathPad draft as a block and does not capture the formula already open in MathPad.
Poly
Poly is an approachable 3D scene editor for arranging objects, exploring spatial ideas, and checking how a small scene looks from different views. Its workspace keeps the 3D viewport at the center, with the Scene hierarchy, object controls, materials, camera tools, assets, and history close at hand. **Poly currently keeps drafts and scene edits only in the active app session.** A draft can look like a file in Poly's explorer, but its objects, transforms, materials, imports, and history are not s
Mathpad
MathPad is Visual Space's workspace for writing structured mathematics directly in its rendered form. It brings formula entry, visual templates, keyboard-friendly editing, inspection, accessible output, and several portable formats into one focused Live App. It is useful when the shape and meaning of a formula matter as much as the characters used to describe it.
Live Apps
Live Apps are focused creative workspaces that stay connected to the space area where the work belongs. You begin with familiar file browsing, then open a dedicated editor for drawing, video, spatial planning, 3D scenes, technical designs, or formulas. That shared shape makes it easier to move between ambitious tools without losing the surrounding Visual Space context.
Layouts
Layouts gives you a fast, measured 2D workspace for sketching rooms, renovations, office arrangements, event setups, and other floor-plan ideas. It combines a meter grid with approachable drawing tools, so you can communicate dimensions and spatial relationships without starting a full building-design project.
Live Apps Guide
Live Apps bring focused creative tools into the spaces where people already plan, discuss, and review their work. Use this guide to choose the right workspace, understand what will be saved, and continue into a practical walkthrough.
Canvas
Canvas is Visual Space's layered workspace for painting, image composition, and artwork drafts. A Canvas belongs to a space area, opens in a focused editor, and stays connected to the documents and conversations around the work. Its editable project can be revisited instead of becoming a flattened picture after every session.
Blueprints
Blueprints is a CAD-lite workspace for people who need a technical idea to keep its measurements and design intent. Makers can explore a simple part, students can learn how references and constraints shape geometry, and reviewers can inspect a design without separating the model from its discussion. The emphasis is **controlled geometry**, not merely producing a convincing picture of an object.