V4 Visual Space
Managing Space Videos
V4 Storyboard
Scenes And Boards
Rig And Pose A Mesh
Organize Joined Spaces
Mask And Adjust An Image
Materials And Environment
Create Layered Artwork
Create A Scene
Collections And Sharing
Prepare A Draft For Review
Poly Guide
Revise A Published Video
Saving And Sharing
Add Visual References
Import And Export
Zürich, Random Walk
Community Bans
Start And Manage A Group Conversation
Lumi
Keep A Personal Copy
Study Library
Posts And Feeds
Storyboard
Storyboard helps you plan what happens next. Arrange a film scene, product journey, animation idea, or presentation as a sequence of boards, with images, action, dialogue, and timing close together. A storyboard is saved in your space and can be reopened from the app's file browser. Its linked article holds the longer brief, while comments give reviewers a shared place to discuss the work.
Scenes And Boards
Scenes organize a story into meaningful sections. Boards turn each section into specific moments: a camera shot, screen state, action, or change that the audience needs to understand. The distinction is useful even for a short project. A scene can describe the setting or phase, while its boards explain how that part unfolds.
Saving And Review
A storyboard is a saved document with a canvas, linked article, and shared discussion. Use the canvas for the scene plan, the article for its brief or script, and comments for decisions that need a conversation.
Storyboard Guide
Storyboard turns a sequence of ideas into scenes and boards that your team can review together. These guides connect story structure, visual references, and saved feedback.
Images And Annotations
A useful storyboard can start with words, but a reference image often settles a composition faster. Use a board cover for the visual at that moment and canvas annotations for the explanation around it.
Save And Reopen Your Work
Save the current storyboard, leave through its file browser, and reopen it to continue. This is also the safest ordinary path when you are about to switch projects.
Review A Storyboard Together
Use the same saved storyboard for a focused review of sequence, visuals, and pacing. Reviewers need space membership and access to the document's area. The author and space owner can edit the canvas; other members can review within their available permissions.
Build A Storyboard
Build a short sequence that another person can follow without you explaining every board. This guide uses a simple arrival scene, but the same approach works for a product flow or an instructional video. You need to be signed in and able to create in the chosen space area. To edit an existing storyboard, you must be its author or the space owner.
Add Visual References
Give a board a useful image and add a nearby note explaining what reviewers should take from it. Start with an editable, saved storyboard and select the board you want to illustrate.
Stage
Stage helps you think through a place in three dimensions. Build a rough courtyard, interior, landscape or imagined world, then add the people, notes and references that explain how it should feel and work. You can start with simple shapes. Detailed models are useful later, when a particular object matters to the idea.
Scene Objects
A Stage scene is made of objects you can select, name and arrange. A tree, wall, note, camera and group each have a place in **Structure**, so a complex scene can remain understandable even when objects overlap in the view.
Saving And Review
A scene is most useful when you can return to it and other people can understand what changed. Stage combines save status, local Undo history, a linked Article and Comments around the same document.
References And Annotations
References make a rough scene easier to understand. Use a picture to show a material, a cutout to suggest a person or tree, and a note to explain the decision beside the object it affects.
Moods And AI Renders
An AI render turns a captured Stage view into an image guided by your brief. Use it to explore materials, atmosphere or presentation while keeping the editable 3D scene as the basis for your next decision.
Materials And Environment
Materials describe the surfaces in your scene; Environment describes the light around them. Together they help distinguish a concrete courtyard, a grassy slope and a bright interior while keeping the same underlying forms.
Interactions And Alternatives
Interactions let you describe how a place is meant to behave and compare different designs within it. They are useful for game ideas, spatial stories and presentations, provided everyone understands that **Stage records intent rather than running a simulation**.
Stage Guide
Stage helps you develop a spatial idea into a scene that people can explore and compare. Start with the workspace, then choose a guide for the part of the project you are shaping.
Cameras And Views
Stage separates exploring a scene from saving a deliberate viewpoint. Your regular **User camera** is for working; named camera objects preserve compositions you want to return to or render.
Shape And Plant A Landscape
Make a small landscape with a raised area, a planting patch and a pool in the low ground. Start with a scene you authored and decide the rough footprint before creating terrain.
Save A Camera And Render
Save a deliberate camera view, combine it with a mood brief, and generate an image you can revisit in Docs. You can complete the camera preparation without generating an image; the render step uses the space's AI credits. You must be the scene author to render, with space-owner authority or **Use AI credits** permission in its area. A configured Agent and a readable, nonempty credit balance are also required.
Cut A Cave Into Terrain
Cut an opening or hollow into a solid terrain platform. The cave shape represents the volume to remove, so part of it must intersect the platform to produce an opening. You need an editable terrain with **Include bottom and sides** enabled. Open terrain has no solid body for this operation. An imported cutting shape must be a closed static mesh with no more than 30,000 triangles.
Create A Scene
Build a small scene that answers one design question, such as where people enter a courtyard or how seating fits around a meeting area. By the end, you will have named objects, a useful view and a saved document you can reopen. You need to be signed in and have access to the space area where you are creating the scene. The new scene's author can edit it; other eligible members can view it.
Compare Alternative Layouts
Keep up to three arrangements in one scene and switch between them during review. This guide uses Variants so that each choice remains editable instead of becoming a disconnected screenshot. You need to be the scene author. Variant choices change saved visibility, so decide how you want the scene to look when other viewers open it.
Build A Room
Create a simple room outline, add a door and window, and inspect the resulting space. This guide uses one editable wall run so that corners, openings, floor and roof remain connected. Open a scene you authored. Use a clear view of the ground or supporting surface before drawing.
Add References And Notes
Add a visual reference and a short explanation to a scene without losing sight of the design itself. This works well for a material sample, a person used for scale, or a question tied to a particular object.
Scene Organization And Views
A scene becomes easier to work on when its objects have a clear structure and you can quickly find the view you need. Poly's Scene hierarchy, selection tools, and camera controls work together for that purpose.
Saving And Working Together
Poly saves completed edits so that you can return to a scene and work with other people. Save feedback tells you whether the latest work has finished, is still uploading, or needs attention.
Modeling And Sculpting
Poly offers three ways to develop a model: edit its components, apply a stack of modifiers, or sculpt its surface. Choose the approach that matches the change you want, rather than rebuilding a shape for every adjustment.
Materials Uv And Painting
A material describes how a surface looks. A UV map tells a texture where to land on the model. Painting changes the texture itself. Keeping these three jobs distinct makes surface work much easier to diagnose.
Lighting And Cameras
Lighting and cameras turn a collection of objects into a scene you can judge and present. Start with a useful view, then adjust illumination while keeping the model's materials in mind.
Poly Guide
Poly brings modeling, materials, lighting, and animation into a saved 3D scene. Choose a focused guide below, or build a first scene from start to export.
Importing And Exporting
Bring existing work into Poly when it gives you a useful starting point. Export when the result needs to move to another tool. Keep the saved Poly scene as your editable project, since an exchange file cannot preserve every editing feature.
Animation And Rigging
Animate lets you give an object movement over time. You can key the whole object, build a native skeleton for a supported mesh, or inspect an imported character's existing animation and add supported pose adjustments.
Texture And Paint A Model
Prepare a model's texture layout, paint a recognizable detail, and confirm that the texture is saved with the scene. Start with a simple object so you can see how its flat UV layout maps onto its surface.
Shape And Sculpt A Model
Turn a simple primitive into a more deliberate form, then add surface detail. This sequence keeps structural decisions ahead of texture work and avoids spending time painting geometry you will replace.
Save And Reopen Your Work
Use save feedback to finish an editing session confidently, then reopen the scene and check the result. This is especially useful after importing a model, changing geometry, or painting a texture.
Rig And Pose A Mesh
Build a small native skeleton for a supported mesh, bind it, and test a pose. Start with a simple elongated form so that a joint's effect is easy to see.
Animate An Object
Create a short movement for one object, review its timing, and keep it as a named action. This is a good first animation because it does not require a skeleton.
Text And Shapes
Text and shapes add labels, diagrams, and clean graphic elements to painted artwork. Keeping these elements editable makes it easier to change wording, adjust alignment, or reuse a composition at another size.
Saving And Working Together
Pixels supports both shared space documents and local imported projects. Knowing which one is open tells you where your work is saved and whether another person can join it.
Layers And Masks
Layers keep the pieces of a Pixels composition independent. Use them to move a character without moving the background, try a different title, or adjust lighting without repainting the source.
Pixels Guide
Pixels combines layered artwork, image adjustments, and frame animation. Start with the workspace, then choose the guide for the picture or sprite you want to make.
Import And Export
Choose an export according to what the next person needs: an editable Pixels project, a finished image, or a file for another editor. The extension alone does not guarantee that every layer feature remains editable.
Frame Animation
Frame animation turns a sequence of drawings into motion. Each Pixels frame contains independent artwork, so you can change a pose without changing the frames before and after it.
Drawing And Selections
Drawing in Pixels combines precise pencil work with brushes, fills, gradients, and selections. Choose a small hard-edged tool for individual pixels, or a brush for softer strokes and larger painted areas.
Color And Adjustments
Pixels offers two ways to refine an image: change its painted pixels, or keep the change as an editable adjustment above the artwork. Choose an adjustment layer when you want to compare versions or return to the settings later.
Save And Export A Project
Keep an editable Pixels project and prepare a finished image or exchange file without confusing the two outcomes.
Mask And Recolor Artwork
Isolate part of a layer with a mask, then try a color treatment that you can revisit. This approach keeps the source artwork available while you refine the result. Open an editable document with a raster artwork layer. If you only have a local imported image, save a layered project before leaving the session.