Gen AI tools for Half Life
HL gen ai campaign
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
Ractor + Smelter concept
This is the first experiment in terms of artwork generation.,
HL Gen AI experiments
Currently I'm experimenting with a side project that I want to share with the community in Visual Space. Working myself on this project will help me understand better what we need from the platform to be a suitable place for indie online project development. The premise is simple. I'm working on a set of tools / prompts to generate with the help of codex new maps and campaigns for games that are mod-friendly. My first target is Half Life where I plan to extend the original campaign with Gen AI.