Gen AI tools for Half Life

This is the HTML version. For the full experience, click here.
Adrian Moisa Avatar

HL gen ai campaign

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

Ractor + Smelter concept

Ractor + Smelter concept

This is the first experiment in terms of artwork generation.,

HL Gen AI experiments

Currently I'm experimenting with a side project that I want to share with the community in Visual Space. Working myself on this project will help me understand better what we need from the platform to be a suitable place for indie online project development. The premise is simple. I'm working on a set of tools / prompts to generate with the help of codex new maps and campaigns for games that are mod-friendly. My first target is Half Life where I plan to extend the original campaign with Gen AI.

😯 1