Hot | Visual Space - Page 25

Blueprints workflow availability

Visual Space manual, Live Apps, Blueprints workflow availability

This walkthrough takes a Blueprint from an empty, references-first file to a saved CAD-lite design with a closed sketch, a dimension, the supported horizontal constraint, an extruded preview body, a model-linked drawing, and an exported `.svg` sheet. You will also inspect the design, leave review context beside it, and reopen the file to prove that its editable snapshot returned. Blueprints is useful for concept parts, learning, and technical review. **The body, measurements, and drawing remain

Award React Comment

Layouts Publishing Availability

Visual Space manual, Live Apps, Layouts Publishing Availability

This guide helps the active editor make a deliberate choice between keeping a draft editable and publishing its layout entry as permanently read-only. You will export and verify a PNG first, confirm that the current tab still owns editing, publish only when the one-way result is useful, and check the published state afterward.

Award React Comment

Find Create And Open Live App Files

Visual Space manual, Live Apps, Find Create And Open Live App Files

Use this walkthrough to move from a space area into the right Live App, find or create an item, and confirm both access and persistence before you begin substantial work. You will reach the editor with a clear expectation of what can return after you leave.

Award React Comment

Layouts Drawing and Export Availability

Visual Space manual, Live Apps, Layouts Drawing and Export Availability

You will create or open an unpublished layout, draw a small measured plan, review it, and export the visible canvas as a PNG. This guide is designed for a single focused editing session because the current drawing does not reopen after you leave, reload, or switch sessions.

Award React Comment

Create Save And Reopen Canvas Artwork

Visual Space manual, Live Apps, Create Save And Reopen Canvas Artwork

This walkthrough takes a Canvas from an empty area-owned file to a small layered artwork that you can safely leave and reopen. Along the way, you will paint on one layer, add editable text, test the layer controls, confirm the online save, and optionally keep a local `.vscanvas` project copy.

Award React Comment

Build And Export A Poly Scene

Visual Space manual, Live Apps, Build And Export A Poly Scene

You will build a small local 3D scene, organize and inspect it, test one reversible edit, and download the supported result as a `.gltf` file. The finished export can carry visible Poly primitives, groups, transforms, and basic materials, but **it is not a saved Poly project** and cannot preserve the whole editing session.

Award React Comment

Assemble A Local Video Draft

Visual Space manual, Live Apps, Assemble A Local Video Draft

Use this walkthrough to assemble a short local sequence in Frames, check its timing, and capture the editing decisions you want to keep. You will finish with a useful session draft and review plan, **not a rendered or finished video**.

Award React Comment

Build And Export A Formula

Visual Space manual, Live Apps, Build And Export A Formula

This walkthrough takes a MathPad draft from an empty formula to a verified copy in another tool. You will build `f = (x₁ + y²) / (z + 1)` as a structured expression, inspect its parts, exercise the formula clipboard and history, then copy the representation that best fits your next destination.

Award React Comment

Add A Mathpad Formula To An Article

Visual Space manual, Live Apps, Add A Mathpad Formula To An Article

Use this guide to place a MathPad formula in an article and check what readers will actually receive. Article formulas can carry an accessible snapshot and a link back to MathPad, but the current visible authoring action is still a preview: it inserts a new linked MathPad draft as a block and does not capture the formula already open in MathPad.

Award React Comment

Poly

Visual Space manual, Live Apps, Poly

Poly is an approachable 3D scene editor for arranging objects, exploring spatial ideas, and checking how a small scene looks from different views. Its workspace keeps the 3D viewport at the center, with the Scene hierarchy, object controls, materials, camera tools, assets, and history close at hand. **Poly currently keeps drafts and scene edits only in the active app session.** A draft can look like a file in Poly's explorer, but its objects, transforms, materials, imports, and history are not s

Award React Comment

Advertising space

Sponsored · Placeholder