Blueprints workflow availability
This walkthrough takes a Blueprint from an empty, references-first file to a saved CAD-lite design with a closed sketch, a dimension, the supported horizontal constraint, an extruded preview body, a model-linked drawing, and an exported `.svg` sheet. You will also inspect the design, leave review context beside it, and reopen the file to prove that its editable snapshot returned. Blueprints is useful for concept parts, learning, and technical review. **The body, measurements, and drawing remain
Layouts Publishing Availability
This guide helps the active editor make a deliberate choice between keeping a draft editable and publishing its layout entry as permanently read-only. You will export and verify a PNG first, confirm that the current tab still owns editing, publish only when the one-way result is useful, and check the published state afterward.
Find Create And Open Live App Files
Use this walkthrough to move from a space area into the right Live App, find or create an item, and confirm both access and persistence before you begin substantial work. You will reach the editor with a clear expectation of what can return after you leave.
Layouts Drawing and Export Availability
You will create or open an unpublished layout, draw a small measured plan, review it, and export the visible canvas as a PNG. This guide is designed for a single focused editing session because the current drawing does not reopen after you leave, reload, or switch sessions.
Create Save And Reopen Canvas Artwork
This walkthrough takes a Canvas from an empty area-owned file to a small layered artwork that you can safely leave and reopen. Along the way, you will paint on one layer, add editable text, test the layer controls, confirm the online save, and optionally keep a local `.vscanvas` project copy.
Build And Export A Poly Scene
You will build a small local 3D scene, organize and inspect it, test one reversible edit, and download the supported result as a `.gltf` file. The finished export can carry visible Poly primitives, groups, transforms, and basic materials, but **it is not a saved Poly project** and cannot preserve the whole editing session.
Assemble A Local Video Draft
Use this walkthrough to assemble a short local sequence in Frames, check its timing, and capture the editing decisions you want to keep. You will finish with a useful session draft and review plan, **not a rendered or finished video**.
Build And Export A Formula
This walkthrough takes a MathPad draft from an empty formula to a verified copy in another tool. You will build `f = (x₁ + y²) / (z + 1)` as a structured expression, inspect its parts, exercise the formula clipboard and history, then copy the representation that best fits your next destination.
Add A Mathpad Formula To An Article
Use this guide to place a MathPad formula in an article and check what readers will actually receive. Article formulas can carry an accessible snapshot and a link back to MathPad, but the current visible authoring action is still a preview: it inserts a new linked MathPad draft as a block and does not capture the formula already open in MathPad.
Poly
Poly is an approachable 3D scene editor for arranging objects, exploring spatial ideas, and checking how a small scene looks from different views. Its workspace keeps the 3D viewport at the center, with the Scene hierarchy, object controls, materials, camera tools, assets, and history close at hand. **Poly currently keeps drafts and scene edits only in the active app session.** A draft can look like a file in Poly's explorer, but its objects, transforms, materials, imports, and history are not s