Save A Camera And Render
Save a deliberate camera view, combine it with a mood brief, and generate an image you can revisit in Docs. You can complete the camera preparation without generating an image; the render step uses the space's AI credits. You must be the scene author to render, with space-owner authority or **Use AI credits** permission in its area. A configured Agent and a readable, nonempty credit balance are also required.
Cut A Cave Into Terrain
Cut an opening or hollow into a solid terrain platform. The cave shape represents the volume to remove, so part of it must intersect the platform to produce an opening. You need an editable terrain with **Include bottom and sides** enabled. Open terrain has no solid body for this operation. An imported cutting shape must be a closed static mesh with no more than 30,000 triangles.
Create A Scene
Build a small scene that answers one design question, such as where people enter a courtyard or how seating fits around a meeting area. By the end, you will have named objects, a useful view and a saved document you can reopen. You need to be signed in and have access to the space area where you are creating the scene. The new scene's author can edit it; other eligible members can view it.
Compare Alternative Layouts
Keep up to three arrangements in one scene and switch between them during review. This guide uses Variants so that each choice remains editable instead of becoming a disconnected screenshot. You need to be the scene author. Variant choices change saved visibility, so decide how you want the scene to look when other viewers open it.
Build A Room
Create a simple room outline, add a door and window, and inspect the resulting space. This guide uses one editable wall run so that corners, openings, floor and roof remain connected. Open a scene you authored. Use a clear view of the ground or supporting surface before drawing.
Add References And Notes
Add a visual reference and a short explanation to a scene without losing sight of the design itself. This works well for a material sample, a person used for scale, or a question tied to a particular object.
Scene Organization And Views
A scene becomes easier to work on when its objects have a clear structure and you can quickly find the view you need. Poly's Scene hierarchy, selection tools, and camera controls work together for that purpose.
Saving And Working Together
Poly saves completed edits so that you can return to a scene and work with other people. Save feedback tells you whether the latest work has finished, is still uploading, or needs attention.
Modeling And Sculpting
Poly offers three ways to develop a model: edit its components, apply a stack of modifiers, or sculpt its surface. Choose the approach that matches the change you want, rather than rebuilding a shape for every adjustment.
Materials Uv And Painting
A material describes how a surface looks. A UV map tells a texture where to land on the model. Painting changes the texture itself. Keeping these three jobs distinct makes surface work much easier to diagnose.