Stage
Stage helps you think through a place in three dimensions. Build a rough courtyard, interior, landscape or imagined world, then add the people, notes and references that explain how it should feel and work. You can start with simple shapes. Detailed models are useful later, when a particular object matters to the idea.
Scene Objects
A Stage scene is made of objects you can select, name and arrange. A tree, wall, note, camera and group each have a place in **Structure**, so a complex scene can remain understandable even when objects overlap in the view.
Saving And Review
A scene is most useful when you can return to it and other people can understand what changed. Stage combines save status, local Undo history, a linked Article and Comments around the same document.
References And Annotations
References make a rough scene easier to understand. Use a picture to show a material, a cutout to suggest a person or tree, and a note to explain the decision beside the object it affects.
Moods And AI Renders
An AI render turns a captured Stage view into an image guided by your brief. Use it to explore materials, atmosphere or presentation while keeping the editable 3D scene as the basis for your next decision.
Materials And Environment
Materials describe the surfaces in your scene; Environment describes the light around them. Together they help distinguish a concrete courtyard, a grassy slope and a bright interior while keeping the same underlying forms.
Interactions And Alternatives
Interactions let you describe how a place is meant to behave and compare different designs within it. They are useful for game ideas, spatial stories and presentations, provided everyone understands that **Stage records intent rather than running a simulation**.
Stage Guide
Stage helps you develop a spatial idea into a scene that people can explore and compare. Start with the workspace, then choose a guide for the part of the project you are shaping.
Cameras And Views
Stage separates exploring a scene from saving a deliberate viewpoint. Your regular **User camera** is for working; named camera objects preserve compositions you want to return to or render.