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Lighting And Cameras

Visual Space manual, Live Apps, Lighting And Cameras

Lighting and cameras turn a collection of objects into a scene you can judge and present. Start with a useful view, then adjust illumination while keeping the model's materials in mind.

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Poly Guide

Visual Space manual, Live Apps, Poly Guide

Poly brings modeling, materials, lighting, and animation into a saved 3D scene. Choose a focused guide below, or build a first scene from start to export.

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Importing And Exporting

Visual Space manual, Live Apps, Importing And Exporting

Bring existing work into Poly when it gives you a useful starting point. Export when the result needs to move to another tool. Keep the saved Poly scene as your editable project, since an exchange file cannot preserve every editing feature.

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Animation And Rigging

Visual Space manual, Live Apps, Animation And Rigging

Animate lets you give an object movement over time. You can key the whole object, build a native skeleton for a supported mesh, or inspect an imported character's existing animation and add supported pose adjustments.

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Texture And Paint A Model

Visual Space manual, Live Apps, Texture And Paint A Model

Prepare a model's texture layout, paint a recognizable detail, and confirm that the texture is saved with the scene. Start with a simple object so you can see how its flat UV layout maps onto its surface.

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Shape And Sculpt A Model

Visual Space manual, Live Apps, Shape And Sculpt A Model

Turn a simple primitive into a more deliberate form, then add surface detail. This sequence keeps structural decisions ahead of texture work and avoids spending time painting geometry you will replace.

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Save And Reopen Your Work

Visual Space manual, Live Apps, Save And Reopen Your Work

Use save feedback to finish an editing session confidently, then reopen the scene and check the result. This is especially useful after importing a model, changing geometry, or painting a texture.

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Rig And Pose A Mesh

Visual Space manual, Live Apps, Rig And Pose A Mesh

Build a small native skeleton for a supported mesh, bind it, and test a pose. Start with a simple elongated form so that a joint's effect is easy to see.

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Animate An Object

Visual Space manual, Live Apps, Animate An Object

Create a short movement for one object, review its timing, and keep it as a named action. This is a good first animation because it does not require a skeleton.

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Text And Shapes

Visual Space manual, Live Apps, Text And Shapes

Text and shapes add labels, diagrams, and clean graphic elements to painted artwork. Keeping these elements editable makes it easier to change wording, adjust alignment, or reuse a composition at another size.

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